Six lots from the 1887 sale of Blackwood Manor. Hear a lot's story at an easel, question the ghosts of the sale room at an auction stand, read the proof in the Clerk's Passage, then rule on what became of each item.
Auction Night: the proposal that led to the paddle code and the auction stands. Kept for history; the game as it is now is described on this page.
The sale of Blackwood Manor's contents, spring 1887, in America (money in dollars). Lady Evangeline Blackwood, veiled in mourning, sat in the back row at every lot. There are six lots, each with three items, and in every lot someone is not telling the truth. The papers prove it. Each lot is a complete story on its own.
Three places: the easels and the auction stands in the Library, and the Clerk's Passage (the back hallway), where Evangeline's Ledger and the clerk's papers hang.
Creative control: Zach (handed over by Brett on 2026-10-07); lore with Tiffany and Ambrose.
The working spec is GAME-INFO.md in this folder.
| Lot | Title | Items | People at the stand (triangle / star / square) | Paddle code |
|---|---|---|---|---|
| 1 | The Effects of Captain Wren | pocket watch, sea chart, sealed letter | Mr. Crane / Colonel Singh / Pemberton | triangle, square, star |
| 2 | The Silver Mirror | silver mirror, dressing case, gold locket | Mr. Crane / Pemberton / Nell Finch | triangle, star, square |
| 3 | The Mechanical Songbird | gilded songbird, its key, the maker's music roll | Mr. Crane / Colonel Singh / Mr. Feldt | star, square, triangle |
| 4 | The Mourning Portrait | portrait, black-edged calling card, pocket Bible | Mr. Crane / Miss Pruitt / a young gentleman | star, triangle, square |
| 5 | The Blackwood Garnets | garnet necklace, matching earrings, jeweller's receipt | Colonel Singh / Pemberton / the Fox sisters | square, star, triangle |
| 6 | The Apothecary Case | Silas Vane's apothecary case, brass scales, prescription book | Mr. Crane / Pemberton / Madame Sybille Marchand | square, triangle, star |
Cast: Charles Haversham (narrator), Mr. Augustus Crane (the auctioneer, honest in every lot),
Pemberton (the butler), Colonel Singh (the bidder), Miss Ada Pruitt (the clerk), and Lady Evangeline,
who speaks only in the endings. Scripts: demo/lot1-script.md … lot6-script.md.
| Part | What it is | Status (2026-10-12) |
|---|---|---|
| Easels ×3 | Raspberry Pi, portrait TV, speaker. On the crown: a lit button (UP), the brass bell (choose), a lit button (DOWN). | easel-1 (Pi 5) and easel-2 / easel-3 (Pi 3 A+, 512 MB) all run the one master setup: all six lots plus the narrated intro. All three check in with Understudy on the show network. |
| Auction stands | Arduino Mega, DFPlayer, speaker; three square lit buttons (triangle / star / square). Every stand and every SD card is the same; the paddle code picks the lot. | Firmware 0.3.0 (item-by-item walk) with card 2026-10-12-itemfirst1
is built and passes its host test. Which stands have been flashed and re-carded is not recorded
here. |
| Evangeline's Ledger | One book, a page per lot | Printed by Tiffany directly on the leather book's pages (2026-10-09). |
| Clerk's papers | 1-2 paper clues per lot | Clue sheets for all six lots built; they hang in the Clerk's Passage. |
| Case cards, 33 mm square button labels, 18 item pictures | Built (print/, art/final-items/). |
No NFC, RFID paddles, coins or countdown lights any more: those belonged to the earlier designs.
| Piece | Runs on | Version | Source |
|---|---|---|---|
| Easel app (pygame; story scenes, questions, master lot list, intro) | Raspberry Pi | dated build (2026.10.04+<commit>), reported to Understudy |
platform/tools/lost_ledger_easel_v2 |
| Auction stand | Arduino Mega 2560 | 0.3.0 | platform/tools/lost_ledger_auction_stand |
| Button | GPIO | Header pin |
|---|---|---|
| Bell (choose) | GPIO5 | 29 |
| UP (left) | GPIO13 | 33 |
| DOWN (right) | GPIO19 | 35 |
| UP LED / DOWN LED | GPIO6 / GPIO26 | 31 / 37 |
The button LEDs light when pressing that button does something on the current screen. 12 V button LEDs
need a transistor (3.3 V pins); details in the easel's WIRING.md.
| Button | Symbol | Button pin | Lamp pin (PWM) |
|---|---|---|---|
| LEFT | triangle | 2 | 3 |
| MIDDLE | star | 4 | 5 |
| RIGHT | square | 6 | 7 |
Buttons to GND. DFPlayer on Serial2 (pins 16/17). A stand still wired the old way (buttons and lamps on 22-27) must be rewired before it runs 0.3.0.
2026-10-12-itemfirst1
(Understudy audio set lost-ledger-auction-sd). Firmware 0.3.0 needs a card from 2026-10-12
on; an older card reports the lots as missing.2026-10-12-itemfirst1 card), then a full playthrough.demo/how-to-play-sheet-draft.md) still describes
the older five-button easel.Before 2026-10-07 this game was specified very differently: first as RFID paddles at eight easels with a
central Ledger Desk, evidence-buying stations (Phase II) and a magnetic ledger board (Phase III); then
(2026-09-30) as six fixed easels with bidding by Copper / Silver / Gold and countdown lights. None of that
is being built. The full text is kept at the bottom of GAME-INFO.md.