← Halloween 2026

Evangeline's Lost Ledger

Library Built · final build-out

Six lots from the 1887 sale of Blackwood Manor. Hear a lot's story at an easel, question the ghosts of the sale room at an auction stand, read the proof in the Clerk's Passage, then rule on what became of each item.

Earlier proposal (2026-10-04)

Auction Night: the proposal that led to the paddle code and the auction stands. Kept for history; the game as it is now is described on this page.

On this page

Overview

The sale of Blackwood Manor's contents, spring 1887, in America (money in dollars). Lady Evangeline Blackwood, veiled in mourning, sat in the back row at every lot. There are six lots, each with three items, and in every lot someone is not telling the truth. The papers prove it. Each lot is a complete story on its own.

Three places: the easels and the auction stands in the Library, and the Clerk's Passage (the back hallway), where Evangeline's Ledger and the clerk's papers hang.

Creative control: Zach (handed over by Brett on 2026-10-07); lore with Tiffany and Ambrose. The working spec is GAME-INFO.md in this folder.

Player walkthrough
  1. Choose a story (easel). Ring the brass bell on the easel's crown. A short narrated intro (Charles Haversham, about 28 s; ring the bell to skip it) explains there are six stories. On the list, the left lit button moves up, the right lit button moves down, the bell chooses. The lot rolls straight into its story: its three items and the people in the room, with framed portraits. Then the easel shows and speaks the lot's paddle code: three symbols (triangle, star, square) in order.
  2. Return to the night of the sale (auction stand). Any button wakes the stand: a greeting, the three symbols, then a request for the paddle code. Press the three symbols. The stand plays the opening scene of the sale, which breaks off before each hammer, and introduces three people from the room, one per button.
  3. Hear every account. The stand goes through the items one at a time. For each item, each of the three people gives their account while their button lights. After each item there are 6 seconds to press someone's symbol and hear them again (hold a button 2 s to replay the scene). Each lot warns that not everyone in the room is telling the truth.
  4. Read the evidence (the Clerk's Passage). The stand's closing line sends players there: find the lot in Evangeline's Ledger and the clerk's papers on the wall.
  5. Make the ruling (any easel). Choose the lot again, ring the bell to skip the story, and choose "Give your answer". Five questions: what became of each item (Sold / Returned / Refused / Withdrawn / Missing), who lied (or the lot's twist), and one last ruling. A wrong answer gets a spoken hint and another try; there is no dead end.
  6. Case closed. The fate is stamped on a gold plate and Evangeline speaks her line.
The six lots
LotTitleItemsPeople at the stand
(triangle / star / square)
Paddle code
1The Effects of Captain Wrenpocket watch, sea chart, sealed letterMr. Crane / Colonel Singh / Pembertontriangle, square, star
2The Silver Mirrorsilver mirror, dressing case, gold locketMr. Crane / Pemberton / Nell Finchtriangle, star, square
3The Mechanical Songbirdgilded songbird, its key, the maker's music rollMr. Crane / Colonel Singh / Mr. Feldtstar, square, triangle
4The Mourning Portraitportrait, black-edged calling card, pocket BibleMr. Crane / Miss Pruitt / a young gentlemanstar, triangle, square
5The Blackwood Garnetsgarnet necklace, matching earrings, jeweller's receiptColonel Singh / Pemberton / the Fox sisterssquare, star, triangle
6The Apothecary CaseSilas Vane's apothecary case, brass scales, prescription bookMr. Crane / Pemberton / Madame Sybille Marchandsquare, triangle, star

Cast: Charles Haversham (narrator), Mr. Augustus Crane (the auctioneer, honest in every lot), Pemberton (the butler), Colonel Singh (the bidder), Miss Ada Pruitt (the clerk), and Lady Evangeline, who speaks only in the endings. Scripts: demo/lot1-script.md … lot6-script.md.

Hardware & status
PartWhat it isStatus (2026-10-12)
Easels ×3Raspberry Pi, portrait TV, speaker. On the crown: a lit button (UP), the brass bell (choose), a lit button (DOWN). easel-1 (Pi 5) and easel-2 / easel-3 (Pi 3 A+, 512 MB) all run the one master setup: all six lots plus the narrated intro. All three check in with Understudy on the show network.
Auction standsArduino Mega, DFPlayer, speaker; three square lit buttons (triangle / star / square). Every stand and every SD card is the same; the paddle code picks the lot. Firmware 0.3.0 (item-by-item walk) with card 2026-10-12-itemfirst1 is built and passes its host test. Which stands have been flashed and re-carded is not recorded here.
Evangeline's LedgerOne book, a page per lot Printed by Tiffany directly on the leather book's pages (2026-10-09).
Clerk's papers1-2 paper clues per lot Clue sheets for all six lots built; they hang in the Clerk's Passage.
PrintCase cards, 33 mm square button labels, 18 item pictures Built (print/, art/final-items/).

No NFC, RFID paddles, coins or countdown lights any more: those belonged to the earlier designs.

Software & firmware
PieceRuns onVersionSource
Easel app (pygame; story scenes, questions, master lot list, intro)Raspberry Pi dated build (2026.10.04+<commit>), reported to Understudy platform/tools/lost_ledger_easel_v2
Auction standArduino Mega 25600.3.0 platform/tools/lost_ledger_auction_stand
Buttons & wiring

Easel (Raspberry Pi GPIO)

ButtonGPIOHeader pin
Bell (choose)GPIO529
UP (left)GPIO1333
DOWN (right)GPIO1935
UP LED / DOWN LEDGPIO6 / GPIO2631 / 37

The button LEDs light when pressing that button does something on the current screen. 12 V button LEDs need a transistor (3.3 V pins); details in the easel's WIRING.md.

Auction stand (Mega, since 0.3.0)

ButtonSymbolButton pinLamp pin (PWM)
LEFTtriangle23
MIDDLEstar45
RIGHTsquare67

Buttons to GND. DFPlayer on Serial2 (pins 16/17). A stand still wired the old way (buttons and lamps on 22-27) must be rewired before it runs 0.3.0.

Audio & SD card
Staff controls
Still open
  1. Finish the build-out: every easel and every stand in place (stands on 0.3.0 with the 2026-10-12-itemfirst1 card), then a full playthrough.
  2. A sign for the Clerk's Passage.
  3. The "how to play" one-sheet for Brett (demo/how-to-play-sheet-draft.md) still describes the older five-button easel.
  4. A label for the leather ledger prop (Tiffany / Ambrose).
  5. Lots 2-6 scripts were drafts awaiting lore sign-off (Tiffany, Ambrose).
Earlier designs (superseded)

Before 2026-10-07 this game was specified very differently: first as RFID paddles at eight easels with a central Ledger Desk, evidence-buying stations (Phase II) and a magnetic ledger board (Phase III); then (2026-09-30) as six fixed easels with bidding by Copper / Silver / Gold and countdown lights. None of that is being built. The full text is kept at the bottom of GAME-INFO.md.